Monday, 8 May 2023

Spelljammer: Twelve Wyrm Crawl

I've been thinking about a theoretical "next campaign" for some time. I'm very much drawn to Spelljammer, but there's an issue with the Eberron/Spelljammer campaign I've been considering: the last two campaigns I have run have had the part lost and having to get home, and this would be a third. And since I ran "Storm King's Thunder", that isn't really an option either.

However, I think I've hit on a suitably silly premise for a short campaign in the silliest of all campaign settings: Twelve Wyrm Crawl.

The premise is that the characters are all friends who have been summoned to the "Deep Dragon Inn" by a mutual friend, who reveals to them that he is dying and that no magic can sae him. So he calls on them to accompany him on one last stupendous adventure: a pub crawl across the spheres through the twelve "Great Wyrm" pubs. And so, off they go!

The campaign from there is mostly a travelogue around the crystal spheres, with all the usual side-quests and other distractions that are likely to arise.

It's nonsense, of course. But given that most campaign premises are, truth be told, little more than a pretext anyway, it should work. And it certainly fits the setting!

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