Tuesday, 28 June 2022

Putting Meat on the Bones

For both "The Mists of Lamordia" and "Quest for Memory", I started the campaign with the good intention of writing up what I wanted to do in a master document. This was supposed to be structured in several parts, with the crucibles neatly described, and so on and so forth. In both cases, I managed a handful of pages and then ran out of time, and once the campaign was actually going I never really got back to it.

With "Isles of Dread", I have now written more than I did for those two campaigns combined. I have part one fully fleshed out, and am proceeding rapidly into part two. (That said, I do need an editing pass on both - but hopefully not until I have at least completed part two.) The key thing that is missing, which I will add when time permits, is a map of the islands. And then some smaller maps of the key adventuring locales - I count four needed for the first two parts.

Given that I intend to run the campaign starting in September, and given that I'm well aware that I won't have time to work on it much after I start, the required rate is already quite punishing. But I'm feeling more confident of this campaign than either of the previous two, so that's a really good sign.

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