Thursday, 9 June 2022

The Quest for Memory - wrap-up

The "family" game came to an end last night, with the conclusion of a fight against the giant Duchess Brimskarda and her minions. Having defeated the giant, the party were able to enforce a parley, and from there a truce. This wrapped up the campaign in a mostly satisfactory way.

Some thoughts:

  • As with "The Mists of Lamordia", this campaign went on too long, and was a victim of hugely erratic scheduling. Twice it was within a week of being cancelled.
  • That said, this campaign went rather better than "The Mists of Lamordia" in the first act, pretty much as a direct result of the lesson learnt in that campaign. The key is to keep those XP awards racking up at a good rate, especially with short sessions.
  • It's fairly clear that the notion of Crucibles is a good one, but the practice here wasn't great. They need to be a short sharp shock to really have their effect.
  • Beyond that, pretty much everything I said about "The Mists of Lamordia" applies here, too - the structure was fine, the side dish was ideal, but the Tension Pool doesn't really work with remote gaming. And the reroll was essentially useless - after the first couple of levels I don't think people used it.
And that's basically that. A satisfying campaign but not one of the Great Campaigns, that didn't quite make it to the double-digit level range. I'm now done with remote gaming for the foreseeable future, and indeed done with gaming as a whole until (maybe) September, when I may kick of "The Isles of Dread" as a new 'work' campaign.

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