The "family" game came to an end last night, with the conclusion of a fight against the giant Duchess Brimskarda and her minions. Having defeated the giant, the party were able to enforce a parley, and from there a truce. This wrapped up the campaign in a mostly satisfactory way.
Some thoughts:
- As with "The Mists of Lamordia", this campaign went on too long, and was a victim of hugely erratic scheduling. Twice it was within a week of being cancelled.
- That said, this campaign went rather better than "The Mists of Lamordia" in the first act, pretty much as a direct result of the lesson learnt in that campaign. The key is to keep those XP awards racking up at a good rate, especially with short sessions.
- It's fairly clear that the notion of Crucibles is a good one, but the practice here wasn't great. They need to be a short sharp shock to really have their effect.
- Beyond that, pretty much everything I said about "The Mists of Lamordia" applies here, too - the structure was fine, the side dish was ideal, but the Tension Pool doesn't really work with remote gaming. And the reroll was essentially useless - after the first couple of levels I don't think people used it.
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