Following on from yesterday's post on encumbrance, I think it's actually more complex than it really needs to be - I don't think the limit on "specified items" is actually needed. Better, I think, just to let the player define a "reasonable number" of specified items and leave the rest undefined. There's not even a need for armour to count double (or whatever) - armour already has the appropriate effects so doesn't need to do any more.
Of course, all of this would only apply in a game where equipment wasn't all that important anyway - in a game where it is important, issues like encumbrance are much more important so you can't really handwave it anyway.
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