Another player dropped out of my "Star Wars: Imperial Fist" campaign yesterday, taking us back to three players. This came at a point where I was again in the midst of a not-very-good week, but also at a time when I felt the game was starting to pick up again.
Last night's session was not one of my best. It was okay, but it was no better than okay. My biggest issue was that I went into the session just too tired, and under-prepared, and it really showed in play. (Plus, I wasn't too keen on getting into a canon argument over whether you can clone Jedi. But that's another rant.)
I've written before that I'm not entirely happy with the way the campaign has been going, and although it had picked up a lot recently that's still mostly true - it's not the campaign I had envisaged (which is fine), but it's also not a campaign I think I can really make the most of.
So, having thought about it, I've decided to wrap things up. I'm not just going to drop the campaign entirely, but there's an opportunity to take it straight into its last story arc - bring the final showdown forward, and thus bring it to at least a conclusion. It's not ideal, especially since I'd just dropped in quite a lot of story seeds, but I think it's better than just dragging it on. I suspect this means there will be three more sessions, taking the total to 11. That's not terrible - just under half of the total I had expected going in.
Once the campaign is done, it is not my intention to start a new one any time soon. There doesn't seem to be a quorum of players with free time to support one anyway, but the main reason is that at the moment I don't have any great ideas bubbling away in the background. So, rather than running something for the sake of running something, I think I'll focus on 'just' playing for a time. Which isn't exactly the worst thing in the world!
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