Monday, 3 March 2014

Numenera: Third Thoughts

We played Numenera for the third time yesterday. That being the case, I have some third thoughts...

Actually, I have very little to say. The game was much more satisfying than either of the previous two sessions. The move up to tier two characters made things much more enjoyable, as characters were just that bit more capable - it looks like Numenera, like most versions of D&D, very definitely has a 'sweet spot' for play.

The only slight complaint I might make concerns one "GM intrusion", where the PCs were clearing away some metallic 'spider' webs and the intrusion was that we hurt ourselves in doing so. My complaint there was not because there's anything wrong with the concept of intrusions, with an intrusion in that situation, or in taking damage. It's just that that intrusion at that time was, frankly, a bit dull. Taking four damage, just before we have a chance to heal with no real penalty to do so, isn't really worth the time - it would be like costing a D&D 4e character a healing surge right before he takes an Extended Rest.

But that's a very, very minor thing. Otherwise... good times.

(As an aside: would I recommend Numenera? Yes, I would. It's a bit of an acquired taste, but it's a fun game. Will I be buying Numenera? No, I don't plan to - in general I only buy a game if I intend to run it, and I think I'm more interested in discovering Numenera from the players' side of the screen.)

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