My "Storm King's Thunder" campaign came to a TPK while in the "Forge of the Fire Giants" chapter - essentially, the PCs got themselves into a situation where the enemies converged on their location, they'd cut off all their own escapes, and they were thus overwhelmed.
To bring "The Quest for Memory" to a premature but still satisfying end, I've decided to run one last adventure, and due to the circumstances of the campaign as it was when I made that decision, that means I'm again running "Forge of the Fire Giants".
The results thus far have been fairly astonishing - the PCs started by dealing with the village on the mountaintop, an encounter that ended in violence. Then they descended the elevator to the Forge itself. Proceeding one way, they discovered a fair amount about the area, before investigating the other.
Thus far, the description could apply to either party - the pattern was uncannily similar.
Where it diverges, and where it may diverge in a fairly crucial manner, is that one party then proceeded directly to facing a band of giants, while the other instead faced some hobgoblin minions of the giants, and then went on to face those giants. The upshot of that being that the second group may have left themselves an easy retreat that the first lacked.
But last week's session ended exactly where the penultimate session of the previous campaign did - the giants have been alerted to something being wrong, they're now rushing to investigate, and the PCs run the risk of being overmatched.
It will be really interesting to see what happens next. Especially as I'm hoping to conclude either in the next session or, failing that, the one after. Though, ideally, without a TPK!
No comments:
Post a Comment