It turns out that I have a new "next campaign" - I've been struck by an inspiration that has driven "Blades of the Desert" into second place. And, of course, when hit by such an idea it's a good idea to follow it up.
The campaign is one-part a follow up to the classic "X1: The Isle of Dread", one part "Lost", one part "The Lost World" (and similar). It starts with a shipwreck, then the establishment of a community, then an investigation, and then a long-delayed confrontation with the Others (whoever they might be).
As is so often the case with these things, I have a nice solid idea for how it can start, I have a fairly solid idea of how it can come to a satisfactory end, and I have a few of the bits for the middle. I just need to flesh out the rest of that midsection.
The other thing I need is a "side dish". I have a rough notion of what it could be, but not yet the full thing. It ties in to the Exploration pillar, and involves reconstructing some lore from the original inhabitants of the island.
(Hmm... a thought: perhaps this is one to have two smaller side dishes, one each for the Exploration and Interaction pillars? That would give a much more well-rounded campaign, so it could be of interest. Perhaps one for rebuilding that lore, and another for making peaceful contact with various groups?)
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