As "The Mists of Lamordia" comes to its close, I have locked the PCs in to the final crucible, which will serve as the final adventure location of the campaign. We're now heading to the final showdown, with the next session potentially being the last.
Having had some more time to consider the matter, and having seen the crucibles play out in two campaigns now, I have a few thoughts:
- As I've mentioned once before, the crucibles need to be kept short - a session or two at most. They should also be fairly brutal, as the whole point is to challenge the PCs as they come to the end of one phase of the campaign.
- As a consequence of that, I'm inclined to suggest a crucible should comprise around 5-6 encounters, with those skewed a little more towards the top end of the challenge range.
- Because of the small number of encounters and the need to challenge the PCs, it should not be possible to take a long rest while in a crucible, nor indeed to retreat and then come back. Face the challenge, or fail!
- And having said that, I've just come up against some fairly serious resistance to that "no resting" approach - some players really don't like it!
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