- The party are all agents in service to the same god. Replace with guild, patron, or other agency as appropriate.
- The party all come from the same town. Having grown up together, they remain old friends.
- The party are all members of the same extended family.
- The party are true mercenaries. So, Vibius would not be a loyal servant of the empire, Jerriz would be motivated more by greed than by worship of Paso, and so forth.
- The quest party. The group was formed to complete a specific quest, and are all loyal to each other far enough to complete that quest.
This is a rather vexing issue. I always take the view that players should be able to create characters they will enjoy playing, and constructed the main arc of the campaign in such a manner that almost any group should be able to follow it (or not, if we spin off in that direction). But, things aren't looking too good.
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