Tuesday, 11 March 2003

Introductory RPGs

Modern RPGs are too complicated. The thought of having to read a 200-page game book before starting play must be off-putting for many people, and the quick-start rules for various games tend to only be available on-line, where they aren't necessarily obvious to many people.

Therefore, what I reckon we need is a nice introductory game, along the lines of the old D&D red box, or the more recent "The Adventure Begins" boxed set for the new D&D. Unfortunately, this latter product is now out of print. Such a product would then serve as a gateway for new players to move on to the full version of the theoretical game it is tied to, bringing in a whole new group of players.

Or, alternatively, there could be a board game designed that incorporated both co-operative and competitive play, wherein players adopt markers called simple "the Fighter", "the Wizard", "the Cleric" and "the Rogue". They would engage in the exploration of a pre-mapped or random dungeon, killing things and taking their stuff, without the need for a DM. Construct the rules to be simple enough to fit on the lid, ensure they bear at least a little resemblance to d20 rules (perhaps find some use for funky dice), and call it the "Dungeons & Dragons Board Game".

And, for goodness sake, advertise the thing.

This all assumes, of course, that we want lots of new players in the game...

No comments:

Post a Comment