Since I'm on the subject, I just thought I'd mention that my current thinking with Vampire was that I'd consider stripping out the combat system entirely, and replacing physical conflict with a handful of opposed rolls, which would then quickly determine the outcome without playing it out. The end result would be a more narrative game.
It would also totally screw over the munchkins, of course.
Alas, I could never figure out a way to make it work. Certainly not one that could possibly reflect all the possible combinations of disciplines and tactics that are possible.
No comments:
Post a Comment