Thursday, 13 March 2003

World-building Woes

I expend a whole lot more effort on world design than I really should. Every couple of months or so, I go off on some sort of tangent, creating a whole bunch of game material that I won't ever use. Most often, this comes crashing to a halt when I lose interest in the topic, something drags me away or, worst of all, I decide halfway through that several of the underlying assumptions are utterly crap, and that the whole thing needs a re-write.

If you looked at my website for the Terafa campaign I ran, you would have noticed a brief spell when things were appearing, followed by nothing more. This represents about the seventh time I've tried to write the damn thing since I started creating the world back in '89.

My latest casualty appears to be my d20 Vampire project, which was going well until I got to the translations of the disciplines, which is actual work. Previously, I've ditched my "Singularity Campaign", a funky d20 mecha campaign, about eight D&D worlds that started off as fun but collapsed into a morass of house rules and trivia, and full re-writes of just about every system I've ever played. (I did a massive re-write of AD&D 2nd edition that completely eliminated mental and social traits. I'd just finished re-writing every single kit from the Complete * Handbook series when I decided the whole thing was utterly unplayable, and ditched it. Then Player's Option came out, and I realised even professionals have bad ideas. I haven't tried a full re-write of 3rd Edition, because if I did I'd probably end up having to attend Britney Spears concerts just to recover a little sanity.)

The only project I've managed to see through to completion lately is my Choriim campaign setting, which I was really proud of when I finished and uploaded to the site. I've since started thinking that I should revise it to become compliant with the d20 license. Please shoot me.

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