Anyway, some of the results of the survey have recently been posted at . I must say, I find the sections that are given (and I don't really believe that these represent the entirety of the results, which isn't claimed there anyway) quite fascinating. The only thing that I wish we had was a copy of the surveys and also the algorithms used to profile people - it would be useful to profile the group in order to better tailor adventures to the players.
Anyway, the thing I found most interesting was the section that said that pretty much all players, regardless of other results, looked for games with the following elements:
- Strong Characters and Exciting Story
- Role Playing
- Complexity Increases over Time
- Requires Strategic Thinking
- Competitive
- Add on sets/New versions available
- Uses imagination
- Mentally challenging
So, if one ditches the sixth of these (add-on sets), this provides a checklist of elements for a DM to incorporate into his games in order to help ensure a good time is had by all.
(Also interesting was the notion that most good DMs fall into the "Storyteller" category, while most good game designers fall into the "Thinker" category. I'm not sure that's right - I suspect most good DMs and game designers probably have a little of both, but I might well be wrong.)