The other part of yesterday's rant concerns another thing that is frequently said about RPG products: that they're just a bunch of tools for the GM to make of what he wishes.
Well, that's just crap.
Here's the thing: I have the ability to create my own adventures, or settings, or even rules if need be. That is, I have the ability to do all these things. What I am lacking in is time.
That being the case, I don't want products that I can take and fold, spindle, mutilate, and otherwise turn into something great. That's just taking all the fun bits of running a game and outsourcing them to someone else. What I want to outsource is all of the work, so that I get those fun bits.
What I expect from an RPG product is that it works for its stated purpose out of the box. If it can then be stripped for parts and used elsewhere then that's a bonus, I suppose, but it's secondary to the main thing. But whatever you state as the purpose of your product is what I expect it to do. (And for that reason I was extremely negative about "Storm King's Thunder" - that was actually a pretty good setting guide, wrapped up in a pretty dire adventure.)
Likewise, if I'm looking for short adventures, pointing me towards one of the storyline books saying that they can be pulled apart chapter by chapter is not helpful. Yes, I know it's possible to do that thing, but that's work I don't want to have to do. (Not to mention that those chapters, taken individually, often make for pretty poor adventures. For the same reason that you wouldn't tend to just read a random chapter from somewhere in the middle of a novel - losing the context of everything that has gone before, and everything that happens thereafter means you miss out on a huge amount.)
So, what I'm saying is this:
If you publish a game with significant rules problems out of the gate, for which the solution is "well, you can house-rule it", you are wasting my time and I'm not interested.
If you publish a rules supplement that I can't just drop into my game as-is and have it work, you're wasting my time and I'm not interested.
If you publish an adventure with significant story problems, or one with serious balance issues, or other problems that you expect me to fix, you are wasting my time, and I'm not interested.
Also, if all you're offering is D&D/Star Wars/Warhammer/whatever with some small fix to some small issue, you're still wasting my time, and I'm not interested. I'm in the market for something new... but it really does need to be something new.
And I'm not buying any new editions of any games I own... at least for a very long time, possibly ever.
And I think that's enough ranting for the time being!