In an effort to redress the balance after my most recent rant about Wizards of the Coast's advice on running games, here's a comment on something that they've done that isn't just right, but is a major benefit for the harried DM.
I got the new mega-adventure "Red Hand of Doom" yesterday. It's a fun-looking adventure for characters of leels 5-10 (or perhaps 6-12 - the book's a bit unclear on that). However, I've not yet read it.
The thing that the book does that's really useful, though, is to collect the monster stats at the back of the book (and, I'm led to believe there will be an online document giving those same stats in .pdf form). Since this includes lots of different versions of hobgoblin tribesmen for various levels and various roles, this segment of the adventure book has utility far beyond "Red Hand of Doom" itself.
This is the second time Wizards have done this recently. I also got "Sons of Gruumsh" at Christmas, and it does the same thing for Orcish warriors. Again, very useful.
(I would really like Wizards to do a monster book akin to Draconomicon for the classic humanoid races, but I suspect they won't. The major utility of such a book, frankly, would be the sample statistics for lots of different representatives of the races, something that's rather lacking, and something that would make the DM's job a lot easier.)
So, the upshot: well done, Wizards.