I've been musing about house rules, as always, and am considering the following:
- Wizards don't need to spend money to add spells to their spellbooks. The great strength of the wizard is versatility, and being able to freely add spells will increase this. However, the wizard will still need to get access to those spells, and so may have to find other spellbooks, or pay other wizards for access to their spellbooks, before adding spells.
- Mundane ammunition won't be tracked. Nor will bar fees, encumberance, and so on. I honestly don't think such things really help the game any. If I were running a low-fantasy game of struggling heroes, this would be different, but I won't be. Of course, this only applies to mundane ammunition - masterwork and magical equipment will need tracked.
- Equipment is sold for half its market price. This is actually the rule as written, which I misread as applying to mundane equipment only.
Any thoughts?