Having been hugely impressed with both the previous Starter Set and the Essentials Kit, I was very interested to see what was in WotC's new Starter Set, "Dragons of Stormwreck Isle". I therefore picked it up for Christmas, and have just finished working through it.
This set is a box the same size as both the previous sets, priced at $19.99 - the same as the previous Starter Set, though due to a VAT increase (thanks Rishi!) and a weak pound (thanks Kwasi!), it was slightly more expensive. On the other hand, eight years of inflation means that the original set 'should' be about $25.
For your money you get a set of dice, two booklets, five pregenerated characters, and a flyer adertising... something. Oh, and a cardboard insert designed to make the box look fuller than it actually is.
The dice are just dice. As with the previous Starter Set you get a set of 6 dice (no "d10 percentile"), and they're all the same colour. That's a little disappointing on both counts, but understandable. Besides, I have dice.
The five pregen characters are likewise fine. They're just example characters: a Fighter, a Paladin, a Rogue, a Cleric, and a Wizard. One nice touch is that here, unlike in the previous set, where a character has an explorer's kit, or similar, this has been itemised into specific items right on the character sheet - no need to check the rulebook. On the flip side, the characters have 'lost' the various traits (Ideal, Bond, Flaw), and are therefore much 'thinner' in role-playing terms than previously.
(Perhaps also of note, a lot of the artwork in this set uses the characters from the old D&D cartoon, and those names are used in the various examples in the book. That's an interesting touch, though I'm not sure why they went for a nostalgia play for a cartoon that aired 37 years ago. Plus, the pregens aren't all human, so that doesn't fit, and they've had to invent a new character, Nico, to be the cleric.)
The flyer is fine - it points to arious other products, including some "how to play" videos. That's probably a set up from the equivalent in the old set, though not really worth paying anything for.
The cardboard insert is, obviously, truly awesome and worth the price of admission alone. (Actually, there is one small possible value - if you remove it, that creates a bit of space in which you could fit your own notes or other materials. Again, not worth paying for, but not quite the embarrasment I previously thought.)
The first of the booklets is a 32-page rulebooks. This is essentially the same material as the previous Starter Set, providing a quick synopsis of the rules of the game as they relate to the adventure included. In particular, note that this does not include character creation rules.
It should be noted that while this book has the same page count as the equivalent in the previous set, the font is a good bit larger and there is more whitespace. There is therefore less material here - fewer spells, slightly less equipment, and the omission of the rules for Inspiration (hence the lack of Ideals, Bonds, and Flaws).
And thus far, there is absolutely nothing here to recommend this set - the flyer is advertising and the cardboard insert is of no values; the characters can be freely downloaded from Wizards' website, and the Basic Rules (and, even better, the Essentials Kit rulebook) are likewise freely available. The dice have some value, but better dice can be had easily enough.
As with the previous Starter Set, this one can only be recommended for the adventure, "Dragons of Stormwreck Isle" - the second, 48-page, booklet in the set.
And it's okay but, sadly, no more than that.
The booklet starts with an ultra-quick overview of the rules the DM needs for running the adventure. It then has a four-part adventure, a little section on what to do next, and then appendices detailing the magic items and monsters used in the adventure. There's basically nothing here about DMing in the wider sense - the book gives you what you need to run this adventure, and nothing more. Which is fair enough. Wizards were up-front about this being their strategy, it's the same as the previous Starter Set, and so not really a criticism.
Unfortunately, what is due to criticism is the nature of the adventure itself. "Lost Mine of Phandelver" actually had a very clever structure - a small dungeon to start, constraining the action tightly to be easy to run; then the starter town with various plots in there; then a wider sandbox area with several mini-quests; and then a final larger dungeon for the DM to really stretch their wings.
"Dragons of Stormwreck Isle" jumps straight to the starter location, with the DM being presented with a dozen characters to try to bring to life. And while there are things for the characters to do, there isn't the same constraint which means there also isn't the same clear objective.
Parts two and three then provide two mini-quests, much like those in part three of LMoP, except that these have to be pitched at parties who could be either 1st or 2nd level. Each is pretty much a 5-room dungeon (or slightly more... but not much). That's okay, but provides very limited scope for branches, loops, or other clever dungeon design. They're absolutely fine, but they're very basic.
And then part four gives a showdown with the mini-boss of the adventure. Again, this is little more than a 5-room dungeon with a couple of interesting features. And, again, it's fine but no more than that.
One other thing that is definitely worth noting is that while DoSI is designed for characters of levels 1-3 compared with LMoP's 1-5, and although the book is nominally three-quarters of the length, at 48 versus 64 pages, levels 1 and 2 in 5e are very much "training wheels" and so very short indeed. And because of the bigger font size and the increased whitespace, this book is actually a lot smaller than LMoP - I estimate it at little more than half the length.
The upshot of that is that, like the previous Starter Set, you should buy this set if and only if you plan to run this adventure. But where LMoP was very much worth the price of entry (indeed, it may be the single best adventure WotC have produced for any version of the game, ever), DoSI is no better than okay.
Looking at the comparison with previous sets, I would recommend the previous Starter Set over this one without hesitation - LMoP blows DoSI out of the water, and everything else is a wash. I'd probably also recommend the Essentials Kit over this one - in every regard than the adventure the EK is the better, and the adventure in DoSI is only marginally better than DoIP. And where LMoP dovetails really nicely with the adventure DoIP, the same is not true of DoSI, which happens in a fairly separate reason.
All in all, this set is something of a disappointment.