I managed to find some time to go through the 5e Basic Rules, and then to look through the Starter Set. I haven't managed to read all of the latter, but have read enough to know what's in it, if not the detailed spoilers.
And, as the title above says, I'm very impressed indeed. Indeed, since I expected my response to be "meh", I've have a pleasant surprise.
5e, at least as presented in Basic, is a pretty simple game. It's vastly simpler than Pathfinder, it's simpler than 3.5e, and it's simpler than 4e. In fact, it's probably the simplest version of the game since I started with Red Box Basic, waaaay back in '88. And yet it's also built on a solid, consistent foundation, so that whereas reverting back to 2nd Ed or BECMI would very quickly drive me mental with its idiosyncrasies, 5e just feels... right.
I do also note that I got something completely wrong. I had assumed that making Basic free would basically kill sales of the PHB (because, you know, the core of the game is free, so why pay?). However, on reading through the rules I found that I would really need the 'full' PHB for proper use. Because while the game had enough to get started, it would very quickly get limiting.
And yet I also got the distinct sense that moving from Basic to the PHB would not represent any significant increase in complexity, because all it would mean was the addition of more options - as far as I can see, Basic includes almost, if not all, of the combat, interaction, and exploration rules. And, other than feats and multiclassing, there doesn't seem to be much else for characters - sure, there will be more backgrounds in the PHB, but the concept of a background itself is right there, and fully explained.
Which is all to the good.
(The one concern I do have concerns the longevity of the game. As I've mentioned before, I was surprised when running "The Eberron Code" that for one player the complexity of the magic item creation rules was actually a significant boon; he liked the complexity. For other players, I know the character-building mini-game is a sigificant draw, again probably due to complexity. But as far as I can see, that's largely gone.)
Obviously, it's hard to see exactly how a game is going to be prior to actually playing it - 4e played a whole lot better than it read, for example. Still, I'm extremely positive about this new edition, in a way I wasn't previously. It may just topple 3.5e as my D&D of choice.
The Starter Set
In addition to downloading Basic, I also picked up a copy of the Starter Set for the game, and I thought it would be worthwhile doing some sort of review of that also.
The Starter Set has a RRP of $20, which due to the cruelties of VAT and import duties works out to about £17, which is quite nasty. For that, you get a box the same size as the 4e Red Box, containing a set of dice, two booklets, five pregenerated characters, and a flyer advertising... something (with a blank character sheet on the other side). Oh, and a cardboard insert designed to make the box look fuller than it actually is.
In some more detail: The dice are just dice. As with the 4e set, you get a set of 6 dice (no "d10 percentile" die), and they're all the same colour. This is somewhat disappointing on both counts, but understandable. Besides, I have dice.
The five pregen characters are fine. They're just example characters: two Fighters, a Rogue, a Cleric, and a Wizard. What's quite nice is that they do each have some personalities, quirks, backgrounds, and such detailed - these aren't just the coldly mechanical characters of so many other editions. 5e tries to bake some of that into the game from the outset; I do hope WotC (and I) can make some it stick.
(What's a little unfortunate is that WotC didn't steal the idea from the Pathfinder Beginner Box of doing each character as a two-page spread, with lots of arrows pointing to and explaining the relevant bits of the sheet.)
The flyer is fine, I guess. The character sheet on the reverse side sucks, though - the glossy paper makes it poor for photocopying. But then, that should be irrelevant, as character sheets should be available for easy download. And I'm not going to say anything about the cardboard insert.
The first of the booklets is a 32-page rulebook. This takes a subset of the Basic rules, notably not including Character Creation, and gathers it into a printed form. It's fine, but there's nothing new here.
Thus far, everything in the set is either something you probably already have (dice), or something you don't really want (the flyer, the insert), or something that can be downloaded for free from the Wizards website (the rules, the characters, the character sheet).
The only thing that is exclusive to this set, and also of value, is the second booklet, a 64-page adventure book titled "Lost Mine of Phandelver". (Which is a terrible name, but never mind.)
This has a few pages giving the DM an ultra-rapid overview of the rules he needs for running the adventure. It then has a four-part adventure, a little section on what to do next (mostly comprising of "buy our books!"), and then an appendix giving the magic items and monsters used in the adventure.
There's basically nothing here about DMing in a wider sense - it tells you what you need for this adventure, and nothing more. (Note that part of that adventure is a starter town, so you might reuse that elsewhere.)
That's something of a surprise, or rather it would be, except that WotC did actually announce that as their strategy some time ago - the Starter Set is basically aimed at a new DM with the view to getting him running "My First Adventure". It's not a general-purpose tutorial for the game (like previous Starter Sets, including the Pathfinder Beginner Box and the old Red Box with which I started). Which is fair enough, I guess - they haven't pretended it's something it's not, and I can respect that.
(Note: the adventure is the bit that I haven't read in detail, so I can't comment on whether it's a good adventure or not. It seems to be well-received, but it's a published adventure, and indeed a published adventure from WotC, so I'm not getting my hopes up.)
What that means is that you should buy the 5e Starter Set if and only if you intend to run that adventure. (Or, I suppose, if you need some monster stats and really can't wait.) Everything else is available for free, so don't waste your money.
It's actually not a bad set, though. For people who want to try DMing, a pregen adventure probably is a decent way to get started. And for existing games, a pregen adventure isn't a bad offering (though this is a somewhat pricey one, especially in the UK). I'm actually happy with the purchase, despite warning others off it.
About Other Starter Sets
It seems the Edition Wars remain alive and active, because there's a significant thread on ENWorld caused by someone doing a negative comparitive review between the 5e set and the Pathfinder Beginner Box. Still, it's an interesting question - how does this new set stack up with other starter sets?
Well, firstly, it blows the 4e Red Box out of the water. That's not that hard, right enough - the best thing about the 4e set was, in fact, the box. (A bit more seriously - the 4e set has a not inconsiderable edge in terms of the extra "stuff" in the box; power cards and the like. However, it suffers from wasting far, far too much space on useless text and/or formatting, and it commits the cardinal sin of using rules that were not quite compatible with the 'real' game.)
I don't think the 5e set actually does compare with the Pathfinder set. The thing is that they're both good starter sets, but they're very different. Perhaps more importantly, though, whoever you are and wherever you're coming from, it's near-certain that at least one of them is simply the wrong tool. If you want to learn Pathfinder, why would you even consider the 5e set? (And vice versa.)
Even if you just want to learn a role-playing game and somehow don't care which, there's probably a clear winner: do you learn better with a "how to" guide but few pre-made examples (Pathfinder)? Or do you learn better with a single extended example (5e)?
In terms of 'stuff', the Pathfinder set wins... but this is explained by (and explains) the significant price difference (PF is $35, vs $20 for 5e). Besides, if one is just the wrong tool, what good is 'stuff'? What good is a lower price?
Bottom line: Prior to the Pathfinder Beginner Box coming out, we hadn't had a good starter kit for years (decades). Now we have two, or four if you include Dragon Age and Star Wars. Regardless of which is 'better', I'm claiming that as a win.
Now... I need to find time to actually play.