This is the third of seven blog entries detailing the crew from the Serenity one-shot I ran at the weekend. Given that I intend to make use of the same characters for future one-shots, it seems wise to give some more thought to how the characters should be constructed, and perhaps make some adjustments. Additionally, of course, if the characters are useful to others, that is a plus.
Christie is one of two characters who are almost entirely void in the source film (the other being Hillard). The other four characters all seem to be pretty well fleshed-out, but Christie gets one moment with some concealed weapons, and thereafter exists more or less to carry Vriess around.
This of course has advantages and disadvantages. The key advantage is that it allows me to take the character in pretty much any direction I wish, safe in the knowledge that I'm not contradicting anything important. The disadavantage, though, is that I need to do the work for myself.
Perhaps interestingly, in the one-shot session, the characters of Christie and Johner fell to the same player. This left him playing two somewhat similar roles. That being the case, it is my inclination to rework Christie's skills a little, to differentiate him a bit more from the other 'mercenary' character.
Attributes
Agility d10
Strength d8
Vitality d8
Alertness d6
Intelligence d4
Willpower d6
Life Points 14
Initiative d10+d6
Skills
Athletics d6
- Climbing d8
- Jumping d8
- Running d8
Covert d6
- Streetwise d10
Guns d6
- Pistols d12
Knowledge d4
Linguistics d4
Medical Expertise d2
Pilot d4
Planetary Vehicles d6
- Cars d8
Survival d4
Unarmed Combat d6
- Kung Fu d8
Weapons and Equipment
Pistols: Christie seldom wears any overt weaponry. Instead, he wears two pistols, one attached to each forearm. The holsters are of his own unique design, and are constructed so that with a shrug he can have a gun available in each hand.
Ballistic Mesh: Christie has lived a hard life on the streets, and knows the wisdom of good protection. This absorbs 1 Wound point from any attack that hits the torso, arms or legs. Additionally, if hit with normal bullets, it converts all Wound (and Shock) damage into Stun damage instead.
In addition, Christie typically carries a comlink tuned to Betty's standard frequency, a forged ID card, and a handful of small change.
Traits
Fightin' Type (major asset): Christie has been in a fight all his life, and so is totally unfazed by the outbreak of hostilities.
Friends in Low Places (minor asset): It seems everywhere he goes, Christie knows someone. Not necessarily someone you'd want to know, mind, but typically there's some favour of other he can call in.
Two-fisted (minor asset): Christie is ambidextrous, not naturally but through long practice.
Second Class Citizen (major complication): Christie made the unforgivable error of being born poor on a rich world. As such, he is shunned by those in polite society for his lack of wealth, but likewise shunned by those in inpolite society for his too-polished manners.
Roleplaying Notes
Christie has lived a hard life, partly through outrageous fortune, and partly through his own mistakes. His first error was being born the son of a writer who aspired to be dirt-poor. On Osiris, that was a minor transgression, although one that was probably forgivable. But his unforgivable sin was that his mother was the daughter of one of the planet's richest advocates. When she elected to marry Christie's father, the old bastard disowned her, cut her off from all connections, and then systematically blackballed Christie's father.
Nonetheless, Christie's parents knew the value of a good education and of refined manners, and they ensured their son acquired both. Unfortunately, amongst the poor that only made their son a target. Christie was bullied for years, right up to the point where he fought back - sadly, a little too well. That was the last time he was ever bullied, but it was also the last time he went to school, or saw his parents. He ran - better that than a murder rap.
During the war, Christie fought for the Alliance, purely because the military gave him a place in the 'Verse. Sadly, once the war was done, his family connections bit him again, and he was out. That was when he signed on with Elgyn, and found a new place for himself.
Christie is broadly loyal to his captain and his crewmates, but he is very definitely his own man. In particular, he won't accept being bullied. He also now takes a somewhat perverse pride in remaining poor - he appreciates what money can do, but prefers to use it for short-term pleasure, rather than accumulating it and risking becoming his grandfather.