After two years, my latest campaign, "The Eberron Code", has come to an end. The final session centred around a showdown between the 15th level PCs and the demon Bel Shalor. If successful, the PCs would bind the demon far more tightly within the Silver Flame, preventing its corrosive influence, and thus cleansing the Flame (and the attendant religion). If they failed, they risked the existence of their very souls, and would die unremembered.
This was not very dissimilar to the end I had envisaged before starting the campaign, and was the final act in a story that had played out in a very satisfactory manner. Naturally, I had visions of it playing out as an epic battle, going first one way or another, and ending with the PCs victorious, but counting a heavy cost.
Just one problem with that: high-level D&D 3e doesn't really lend itself to that sort of a battle. The demon in question had several "save or die" abilities, while at least one of the PCs was able to muster equivalently powerful abilities. It was entirely possible that the battle might be over in a small handful of rounds, with either the enemy being one-shotted (and so a horrible anti-climax), or with the PCs falling far too quickly (thus being very unsatisfactory).
So, I was a little worried going into that last session. After all, two years' of work was on the line, and if this went wrong then there was no coming back from it.
Well, in the end the session played out extremely well. The Wizard tried his cunning trick, offering the demon the "Book of Vile Darkness"... a tome on which he had placed a trap the soul spell to capture the beast. Unfortunately, although he tricked the demon, he also tricked the NPC allies, who proceeded to get in the way. And in giving them the heads-up, they accidentally tipped off the demon.
From there, we proceeded with an epic battle. For a long time, the PCs found it hard to do any damage to the beast, but they were gradually making headway. Bel Shalor focussed his attacks on the NPC allies first, clearing the field of those who had opposed him first. Then, he turned his attention to the PCs. Still, about a quarter of the required damage was done.
At this point, the vorpal blade went snicker-snack! And Avon Blurric, the PC wizard, fell dead, his head severed from his body. Which was interesting, to say the least.
The balance of the combat was thus turned, with the PC cleric, Harrington Fargo, scrambling to reunite the Wizard's head and his body - for he had access to a powerful magic that could restore the newly-dead to life! Meanwhile, the Ranger, the Rogue, and the Artificer kept the demon busy.
The PCs had now found the technique for doing some serious damage to the demon. Garret the Green, the Rogue, was doing 8d6 damage with each sneak attack, and was scoring roughly one hit per round. The others were contributing a few points here and there. And eventually, Craetegus (the Ranger) was able to sever the creature's wings, denying it the ability to fly.
Bel Shalor responded with his most potent ability, the dread implosion spell. And Craetegus was no more.
But the tide now turned once more. Restored to life, Avon made use of his staff of frost to blast the demon, while Garret continued his sneak attacks. And finally, after three hours of play, the demon was felled. All that remained was to finish it off. Avon, Harrington, and Mondo (the Artificer) retreated to safety at this point. Garret finished the demon, relying on his preternatural reflexes to save him from the resulting explosion.
And that was it. The campaign was done.
There was then a brief epilogue, as the survivors returned to the world, as they progressed on to further adventures or a well-deserved retirement, and as the results of their victory became known.
The end.
My overwhelming feeling at the end of the campaign was exhaustion. So much had gone into that last session, and so much had been depending on it, that when it was done there was a sudden relief, and tiredness. But once that had passed, there was a great satisfaction - the last session had indeed lived up to the rest of the campaign, and had gone down just about as well as could be hoped. Indeed, the result was pretty much exactly what was hoped - a narrow victory, and a high cost.
So... time for the next campaign!
(In seriousness, the next campaign doesn't start for several months, and won't be anything like as elaborate. I also have quite a few bits of "wash-up" to do for this campaign, which I'll be posting in the next little while. So it may be some time before I start thinking in earnest about "Imperial Fist".)