Monday, 24 July 2017

Stone Circles - a thought on cultural appropriation in D&D

I was thinking about stone circles the other day, as you do. And, in particular, I was thinking about finding a role for them in Terafa. And while thinking on this, my thoughts proceeded to stay in an entirely different direction, as they are sometimes wont to do.

Initially, I was considering whether a stone circle could just perform much the same role as they did in the real world - essentially as a very ornate clock. But that seemed rather bland - what about casting them instead as a count down to some event. That struck me as being better. But...

Then it occurred to me that actually the stone circles in the real world were never just a clock. They also served as a centre for religious worship, as a focal point for communities, as a market place... oh, and there's at least some evidence of their being used for ritual slaughter (or, perhaps, just a great big barbeque).

Of course, it's also worth considering that many of these uses were not the ones the original builders intended - the site would have been taken by others, who modified it for their own use and claimed it as their own (that is, cultural appropriation).

All of which got me to thinking that perhaps a stone circle should be a fairly detailed adventure site, with no fewer than four layers of uses about the place, two of them known about and two of them being secrets to be learned by the heroes:

Layer One: My first layer of usage would be that of the current inhabitants of the place, who use the stone circle as a community focus point - they have annual harvest festivals within the great ring.

Layer Two: The previous owners of the site were a tribe of bugbears who were driven out about a century ago. They used the site for burials, with many of their champions buried in barrows around the area. Much treasure can be found here, but much danger also, for the spirits of those champions linger here still. Of course, this usage is known to the locals, as their history records the presence of the bugbears, and the burial mounds are likewise known.

Layer Three (secret): Some time prior to the bugbears arriving and claiming the site, the stone circle was home to a cult of demon-worshippers. Their lord was a dark and fell creature who demanded ritual sacrifices from his followers in the depths of the winter solstice. The stones are thus saturated with the blood of those sacrifices, and indeed tainted by the spiritual energies thus released.

Layer Four (secret): Finally, we come to the original purpose of the stone circle. In the distant past, a dark and terrible faerie lord was imprisoned here by lizardfolk in the area. These lizardfolk were servants, and some say worshippers, of an ancient black dragon, who fought the faerie lord to a standstill while his followers enacted his capture. However, the ritual was imperfect, and so the circle counts down to the release of this captured lord - every year the shadows of the stones grows just a little shorter, and when the shadows are gone entirely, the imprisoned lord will once again be freed. (Of course, the truth of this is known only to the draconic spawn of the ancient black dragon... and she's not for sharing.)

The notion here, then, would be that the PCs initially arrive for the harvest festival on the site, and gradually become embroiled in strange goings on surrounding the location. Naturally, they may find themselves enticed by the prospect of fortune and glory in the burial mounds, but as the psychic energies around the place swell, and as the release of the faerie lord becomes nearer, they would have more to deal with.

Right now, it's only a half-formed idea... but there's some promise there, I think.

Monday, 17 July 2017

About Phantasmal Force

I must confess that I've had a number of issues with the phantasmal force spell over the year, largely due to the mental and linguistic contortions I've gone through to try to understand exactly what the spell name means: what exactly is a "phantasmal force"?

I've been somewhat embarrassed recently to learn the answer, which is stunningly obvious in hindsight and which also eliminates all such issues.

Phantasmal Force is a spell that came right out of D&D's wargaming roots, going back as far as "Chainmail". And what it creates is the illusion of a force - that is, a body of troops. So a "phantasmal force" would be an illusionary unit of pikemen, or of archers, or whatever.

D'oh!

Tuesday, 11 July 2017

My Fix for Silence

As I've mentioned before, the silence spell has been one of my pet peeves for a very long time. It was intended as an easy, low-level stealth spell for wizards, but very rapidly morphed as a loophole was discovered - because the spell didn't allow any other spells with Verbal components to be cast while in the area of effect, it because a very quick and easy way to shut down enemy spellcasters.

Pretty much ever since, there have been efforts put in place to get around this issue - the vocalise spell, the Silent Spell metamagic feat, and so on. The problem being that these have tended to be either very situational, or too high cost, or otherwise of limited usefulness.

My fix for the issue is rather simpler - the silence spell negates any unintentional or incidental noise in the area. So, a character under the effect of the spell won't have to worry about their armour clanking, and won't cause a massive cascade of noise as he falls over the drum kit someone left lying around.

But the spell is easily cancelled by anyone in the area - simply clapping one's hands, or speaking clearly, or giving a shout will end the spell. (Or, indeed, kicking over that drum kit. The key bit is that the noise being made is intentional.)

This, of course, massively reduces the power level of the silence spell. But that's probably a good thing - it makes it rather closer in scope to invisibility, which likewise masks the caster from one detection by one of the senses, and which is also second level. (There's also an argument for a higher-level improved silence which retains the offensive applications now removed from silence itself. But that's a discussion for another time...)

Saturday, 1 July 2017

An Epiphany: Ritual Magic

A very quick post today, because I've had a realisation that I can't believe didn't come to me sooner but which I'm still working out the details of...

Ritual magic should be modelled basically as the crafting of a single-use magic item, probably with immediate activation.

And that's all, for now. More to come, if and when I can sort out some detail.