My Ravenloft campaign, "The Mists of Lamordia" came to its end today with a grand battle against Adam and Victor Mordenheim. The PCs emerged victorious, but battered, bloodied, and with one fallen comrade (though raise dead fixed that). Three of our heroes then departed the realm of Ravenloft, returning to the barge to Luskan whence they came, while one elected to remain and assume the mantle of the new Dark Lord of Lamordia.
All in all, it was a good campaign, and it was an almost ideal finale today. So I'm very happy with that. I do, of course, have some thoughts:
- The campaign went on way too long - it was intended to run for about a year, started in October 2019, and finally ended today. It also dragged fairly seriously in the first act, where things seemed to take forever to get going.
- The campaign was also rather too lore heavy. Indeed, one player unofficially dropped out because by the time they were ready to rejoin things had just moved on so far that they couldn't keep up. Plus, even those players who did attend regularly found it difficult keeping it all square.
- The multi-act structure, however, was a very solid approach (not surprisingly - it also worked in "The Eberron Code"). Basically, for multi-year campaigns I'm inclined always to break it into chunks that can be treated as mini-campaigns with a fairly clean division between them. In fact, the more modular a campaign of this nature is, the better.
- This is the most satisfactory 5e campaign I've run (though "A Quest for Memory" comes quite close), but it most definitely is not one of my Great Campaigns. I didn't really expect that; I don't think the format or cadence really allows for such a thing.
- The Tarokka gimmick doesn't work.
- The new character sheet format is a distinct improvement over the old. However, I need to work up an inventory sheet for those characters who get too much stuff, and especially magic items, for the existing sheet.
- The tension pool doesn't really work with remote gaming. And the Inspiration token approach both doesn't really work with remote gaming and having it once per level also doesn't work in general. I'm inclined to drop both in future.
- The character secrets, and the side dish in general, worked very well. And the manner in which I've both been building encounters and assigning XP awards has been very good.
And I think that's everything. All in all, a very successful experience; but also I have plenty to chew over for the next little while. And in a couple of weeks we'll have another one of these for "A Quest for Memory".