Another month, another "lost episode".
This was an odd one, actually, in that it ended a whole lot better than it started - I didn't do a terribly good job introducing the setting which meant there was a nasty lag in the middle where the PCs didn't have any clear action to take. However, this then came together a bit later when the were offered (and rejected!) a chance to bring down their would-be employed.
That was actually one of the cleverer bits of the adventure - the Alliance officer was a bit uncaring, but she was not the villain of the piece, or even particularly terrible at all. Still, it was interesting to see the PCs' Browncoat sympathies bounce up against that little detail.
Once again, the adventure featured an "evil mayor" or near surrogate - although Virgil Morningstar wasn't technically the mayor, and indeed was well thought-of by most of the locals, he was the major landowner and general authority figure. Fortunately, though, the adventure also included a secondary villain in the form of Shepherd Wiley Carson. So it was easy enough to switch their two roles somewhat, making Carson the brains of the outfit and recasting Morningstar as a fanatical convert. I daresay Book took some small pleasure in taking down the false preacher.
For the next "Lost Episode" I've decided to hold off on running my first off-book session, for two reasons. The first is simple pressure of time, as the band competition season is about to start, but the big one is that I have one episode left in the "Thrillin' Heroics" book, so it makes some sense to finish that off next. (I also have three, and soon to be five, further episodes available, one of which is the best to date. However, I'm in no rush to use those.)